![]() One of the fun crazy parts of this project was trying to hide the damn thing all the time since it was unannounced and there were literally no rumours of its existance. All this aside I absolutely loved it, the super raw homemade-basement-glued-together feeling of it. The controllers constantly disconnected when we slightly stood on the cables even when taped, glued, blu-tacked, re-glued and re-taped. The thick heavy cabling pulling the HMD up against your face was heavy and uncomfortable and meant you had to drink through a straw whilst wearing it (like 6 hours a day). The foam velcro occasionally came off and scratched or stuck to your face. It covered your entire face like a welding mask due to the panels extending down. I’ll always have super fond memories of the V-1 kit (above). Valve have, with absolutely zero doubt, nailedroom scale VR with the Vive and Lighthouse. I could walk around, I could jump, I could roly-poly… I COULD ROLY-FUCKING-POLY!!! This funky looking 3d printed handmade V-1 Vive dev kit was immediately the holodeck. Next week Chet and some other super cool guys from Valve turned up with a HMD and lasers… FRICKIN LASERS MAN!!Īfter lots of excitedly jumping around and installing countless drivers to set this thing up we finally got it working (Windows Plug & Play & Facepalm) and I put it on for the first time. So during what was otherwise a regular day whilst working at Bossa Studios I was asked if I wanted to work with some new secret tech… uh, duh, who would say no? As a heads up I was advised to check I had solid business insurance… uh, holy crap this must be something Really. I had a pretty good feel of what was going on and the rumours in the VR space, so I thought… I’d played with various VR offerings from nearly everyone in the market, had played with countless “mobile VR” headsets and experimented with various input devices for VR. I immediately put money down for the Oculus DK1 and upgraded as soon as DK2 was announced. I love, love, love prototyping with dev kits. ![]() So, cast your mind back to December 2014… ![]() I initially wrote this post around March just after the Vive was announced at MWC/GDC but then obviously got distracted and forgot to click publish. ![]()
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